Recent Presentations / Publications

Problem-Solving through 3D Printing & 3D Design

Problem-Solving through 3D Printing & 3D Design

STEAM Curriculum & Project Guide

3D printing can do much more than create action figures – it can actually motivate students to action! Based on successful programming at schools, libraries, and community centers, we will explore a free, flexible curriculum integrating science, technology, engineering, art, and mathematics. Are you ready to integrate prototyping and problem-solving? Presented at the 2016 Illinois Educational Technology Conference.

 

Companion Web Site

Hands-on with Earth Systems K-8

Hands-on with Earth Systems K-8

Lessons Developed as a Traveling Earth Science Educator

During Spring 2016, I worked with the Peoria Academy of Science's Geology Section to pilot eight earth science units in classrooms throughout central Illinois, each designed to fully address an ESS2 performance expectation in 30-90 minutes. Experience the free hands-on lessons which make up this program! Presented at the 2016 Western Illinois University Science Update Conference.

 

Resources Hosted at the Peoria Academy of Science Geology Section

Graphic Design for 21st Century Presentations

Graphic Design for 21st Century Presentations

Integrated Art & Technology Curriculum

With a focus on content, students often create posters and presentations that are ineffective and hard to read. Learn the basics of graphic design, and give students the skills and tools they need to create communicative graphics they can be proud of. Participants leave with a collection of flexible mini-lessons. Presented at the 2015 Illinois Educational Technology Conference and the 2016 Western Illinois University Science Update Conference.

 

In Print at Amazon.com for $3.99

Companion Web Site

Training Young Troubleshooters

Training Young Troubleshooters

Computer Hardware, Software, and Troubleshooting Curriculum

Most American homes have at least one computer, but how many know what to do when something goes wrong? Learn about computer parts and their interactions, then leave with a full curriculum teaching students to become their own technical support. Presented at the 2014 Illinois Educational Technology Conference.

 

In Print at Amazon.com for $3.99

Companion Web Site

The Game-Based Classroom

The Game-Based Classroom

Why It Works & Why You Should Try It

Science is a subject for exploration, but how can you keep students asking for more, even on those days when there's no alternative to the textbook? Learn to use fiction to support non-fiction and invite alternate personas, teamwork, and an innovative scoring system into your classroom. Presented at the 2014 Western Illinois University Science Update Conference.

 

Slide Show Presentation

Staging a Science Fair

All the Way to State

Staging a Science Fair

We know that a science fair can be a great experience – it gets students thinking and integrates language, math and science. It provides students with valuable skills for high school and beyond. If you need some pointers, you can walk away from this session with everything you need. Presented at the 2013 Western Illinois University Science Update Conference.

 

Presentation Materials

 

 

While the presentations above are more polished, the activities, diagrams, and lesson plans below are a less-polished potpourri.

 

Science

Bird Beak Adaptations
Ask students to analyze the six images of birds' beaks and predict each bird's food source. Solution
Cell Diagrams
A set of color-coded cell diagrams showing basic similarities and differences between animal, plant, and bacterial cells.
Extreme Science
Encourage students to consider the ethical costs of some science experiments using a series of articles from Wired Magazine.
Heredity Review
Use this quick reading and series of higher-level questioning to review for standardized testing.
Hominids Timeline & Information Sheet
Ask students to dig deep into our past using this timeline and information sheet to compare hominids.
Inner Earth Facts
Present the layers of the earth using this reference sheet.
Pandemic Data Sheet
Pandemic by Z-man Games is a great board game for simulating epidemics. Students can use this data sheet as part of a larger lesson.
Planet Fact Cards (Student-produced artwork)
Illustration and research were combined for this planetary project.
Water Chemistry Unit Plan
Lead students to explore, explain, expand, and evaluate their knowledge of water. Four lessons in a tidy 36-page package.

Social Studies
Checks & Balances
The roles, names, and abilities of the three branches of US government in a simple poster.
Constitution Notes
Review the highlights of the US Constitution and government.
Johnny Tremain Unit Plan
Involve students in colonial trade and mapping using the lessons aligned with Esther Forbes' novel.
State Outline Flashcards
Help students learn the shapes of the states using flashcards.

 

Language Arts

George's Marvelous Medicine DRA
A Directed Reading Activity (DRA) to guide the use of Roald Dahl's short novel in the classroom.
The Invention of Hugo Cabret Unit Plan
A five-day plan surrounding Brian Selznick's hybrid picture book / novel.
Picture Books for Learning Lessons
An annotated bibliography of 15 picture books which teach valuable lessons.
Story Map Graphic Organizer
A simple story map which encourages students to consider all elements of exposition (background information) and plot.


Mathematics

The Factor-Label Method
Teach students the value of labels and the algebra behind conversions.
Miniature Golf Mapping
Help students apply knowledge of angles to recreation. Extra Solution

Technology
Manifest of the West Filmmaking Thematic Unit
This integrated history, language, and technology unit leads students to create a shorf film from script to screen.
Typography Impressions
Students love to pick fancy fonts to counteract boring research papers. Get students thinking about those fancy fonts before they use them.
Typography Vocabulary
Jump into the world of typography with an example-driven vocabulary exercise. Solution

Just for Fun
Dots & Boxes
Help students use basic strategy this simple, traditional game.
Mastermind
Help students use basic strategy this classic code-breaking game. Mastermind is a trademark currently held by Invicta Plastics.
Mirrored Evidence
Encourage attention to detail with this quick mental exercise.
Content and Design © Matthew Hagaman